Zendroids/Traits

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Trait Info
The following card shows the trait location and names.

Trait-free
Trait-free areas are parts that you can customize the appearances freely.

Eyes
You can change the iris shapes and eye shape! Only limited to 1 iris shape. However, you cannot have different colors on both eyes, as it needs the Heterochromia mutation.

Tail
You can extend or shrink the tail size and modify the shape! To add more tails, you need the Extra Tails mutation.

Trait-mutated
Trait-mutated areas are parts that you can only customize by using mutations.

Horns
The horns can be changed with the Custom Horn Shape mutation.

Ears
The ears can be changed with the Custom Ear Shape mutation.

Signals
The signals can be changed with the Custom Signal Shape mutation. Signals on both sides can be different.

Trait-locked
These traits cannot be changed by appearance. You're still free to customize them with colors.

Trait-featured
These traits can be added freely to your Zendroid. This includes Bioluminescence (glow), Gender Fusion (merging male/female traits for non-binary/genderfluid Zendroids), and Magnet (separated body parts but without the Guro mutation).

Mutations
Mutations are separated into 2 categories.

Light Mutations
These mutations are harmless to Zendroids upon usage, and give them a little bit of a spark!

Custom Horn Shape
Changes the default horn shape of a Zendroid.

Custom Ear Shape
Changes the default ear shape of a Zendroid.

Halo
Adds one or more halos to a Zendroid. Can be located anywhere!

Unihorn
Adds an additional horn to a Zendroid. Locates on the middle of the forehead.

Antennae
Adds an additional set of horns to a Zendroid. The shapes can vary but must be thin!

Heterochromia
Allows a Zendroid to have a different eye color on each side.

Wings
Adds a pair of wings to a Zendroid. Max of 2 pairs allowed. Can be located anywhere!

Overgrowth
Adds nature-related parts to a Zendroid. Can be located anywhere!

Terrarium
Changes part of a Zendroid's body to a terrarium. Can be located anywhere!

Color Change
Allows a Zendroid to switch colors of parts to have different forms. Only allows colors that belong to the Zendroid's color palette.

Ball Joints
Adds ball joints to a Zendroid's limbs.

Dwarfism
Shrink or magnify a certain body part of a Zendroid.

Holograms
Adds virtual particle elements around a Zendroid. Can be based off anything and can be located anywhere!

Dark Mutations
These mutations may enhance a Zendroid's appearance, but contain some damaging or interrupting side effects to the body.

Cyclops
Merges both eyes into one.

Extra Eyes
Adds one or more eyes to a Zendroid. Can be located anywhere!

Polycoria
Applies more than 1 pupil/iris in a Zendroid's eye.

Extra Heads
Adds up to 3 heads max to a Zendroid.

Extra Mouths
Adds one or more mouths to a Zendroid. Can be located anywhere!

Extra Arms
Adds up to 3 pairs of arms max to a Zendroid.

Jello Body
Apply jello or slime material to a Zendroid's body. Can be located anywhere!

Flame Body
Apply fire to a Zendroid's body. Can be located anywhere!

Liquid Body
Apply liquid or water to a Zendroid's body. Can be located anywhere!

Guro
Slices off a body part of a Zendroid. Cannot be hard or heavy gore. Can be located anywhere!

Body Spikes
Adds sharp parts or spikes to a Zendroid. Can be located anywhere!

Extra Tails
Adds up to 9 tails max to a Zendroid.

Parasite
Adds an unknown creature that takes partial or full control to a Zendroid's body.

Familiar
Adds a pet that is linked to the Zendroid. Cannot be drawn separately!

Mecha
Converts body parts into metal. Can be located anywhere!

Virus
Corrupts the Zendroid. Allows them to transform fingers into claws, form sharp fangs, and have rapid hunting speed.

Conjoined Bodies
Adds 1 living entity to a Zendroid with a conjoined body part, which is the chest.